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Explore with Fun: Introducing Our New Web-Based App for Gamified Tours

Explore with Fun: Introducing Our New Web-Based App for Gamified Tours

In the age of technology, travel and tourism have evolved beyond guidebooks and maps. Today, travelers seek unique and immersive experiences that go beyond the ordinary. Imagine exploring a historic city, a picturesque park, or a bustling market while embarking on an adventure filled with challenges and rewards. We are thrilled to introduce our latest innovation – a web-based app that allows you to create gamified tours in tourist places, taking your exploration to a whole new level.

Gamification Meets Tourism

Our new web-based app brings together the magic of gamification and the allure of travel. It’s the perfect marriage of adventure and exploration. Whether you’re a seasoned traveler or a first-time tourist, this app will revolutionize the way you experience new destinations.

How It Works

Creating gamified tours with our app is a breeze. Here’s how it works:

  1. Destination Selection: Start by choosing your destination. Our app covers a wide range of tourist hotspots around the world, from historical landmarks to natural wonders.
  2. Customization: Tailor your tour to your interests and preferences. You can select from various themes such as history, food, culture, or even a mix of them all.
  3. Challenges and Clues: Discover different points of interest. These could be questions, riddles, or interactive tasks related to the location.
  4. Rewards and Points: As travelers progress through your gamified tour, they earn points and unlock rewards. This adds an element of competition and excitement to the experience.
  5. Share and Explore: Once you’ve finished your tour, share it with fellow travelers or keep it as a personal adventure. Tourists can access your tour through the app and start their journey.

Benefits for Travelers

  • Engagement: Our app transforms sightseeing into an engaging and interactive experience. Travelers no longer passively observe; they actively participate in the exploration.
  • Learning: Gamified tours are educational. Travelers gain insights into the history, culture, and significance of the places they visit.
  • Social Interaction: The app encourages group travel and bonding. Friends and family can embark on tours together, fostering memorable experiences.
  • Flexibility: Travelers can explore at their own pace. There’s no rush, and they can pause and resume their tour whenever they like.

Benefits for Creators

  • Creativity: As a tour creator, you have the freedom to design unique and captivating tours that showcase your expertise and passion for a destination.
  • Income Generation: Monetize your tours by receiving part of the fee paid by service providers who decide to sponsor the tour and get featured in it. You can nominate the service providers You know and love. It’s a fantastic opportunity for travel enthusiasts to turn their knowledge into income and your players still get the tour for free so You benefit from the higher conversion rate.
  • Community Building: Connect with fellow travelers and creators through our platform. Share your tours, exchange ideas, and contribute to a vibrant travel community.

Join the Gamified Tourism Revolution

We believe that travel should be an adventure, a journey of discovery, and a way to create lasting memories. With our web-based app for gamified tours, we’re revolutionizing the way people explore tourist places. Whether you’re a traveler seeking new thrills or a creator eager to share your passion, our app welcomes you to a world of immersive travel experiences.

Embark on your next adventure today, and let the journey be as memorable as the destination itself. Explore with fun – start creating and experiencing gamified tours like never before!

Virtual Reality and kids – latest results from research and our prototypes

Virtual Reality and kids – latest results from research and our prototypes

Virtual reality (VR) is an emerging technology with the potential to revolutionize the way kids learn and play. VR headsets provide users with an immersive and interactive experience, allowing them to explore virtual worlds and interact with objects in a way that is not possible in the real world.

This case study will examine how VR is being used by kids in education, therapy, and entertainment. It will also discuss the most recent research data on the benefits and risks of VR use for children.

Education

VR is increasingly being used in schools to create engaging and interactive learning experiences. For example, students can use VR to take virtual field trips to historical sites, explore the human body, or learn about complex scientific concepts.

A 2023 study published in the journal Educational Technology Research and Development found that students who used VR to learn about chemistry concepts performed significantly better on tests than students who learned using traditional methods. The study also found that students who used VR were more motivated and engaged in their learning.

Therapy

VR is also being used to treat a variety of childhood conditions, including autism spectrum disorder (ASD), anxiety, and phobias. For example, VR can be used to help children with ASD develop social skills, practice communication skills, and learn new behaviors.

A 2023 study published in the journal Child Psychiatry & Human Development found that VR-based therapy was effective in reducing anxiety symptoms in children with ASD. The study also found that VR therapy was more effective than traditional therapy methods.

Entertainment

VR is also becoming increasingly popular for entertainment purposes. There are now a wide variety of VR games and experiences available for kids, including educational games, adventure games, and social experiences.

VR games can help kids develop problem-solving skills, spatial reasoning skills, and hand-eye coordination. VR experiences can also help kids learn about different cultures and perspectives.

Our approach – Escape Room for Kids

The concept was simple. Let’s set up the HTC Vive and invite children to test our Kid room VR game, which is – as the name suggests 🙂 – a virtual escape room for children. The kids discover all kinds of interactions in a locked room where everything can also be demolished. There was a queue of people willing to test and the fun started.

Research data

The body of research on the benefits and risks of VR use for children is still growing. However, the most recent research suggests that VR can be a safe and effective tool for learning, therapy, and entertainment.

A 2023 study published in the journal Pediatrics found that short-term use of VR by children is safe and does not lead to any adverse effects. The study also found that VR can be used to improve a variety of child development outcomes, including cognitive skills, social skills, and emotional well-being.

Results

VR is a powerful technology with the potential to have a significant impact on the way kids learn, play, and heal. As VR technology continues to develop and become more affordable, we can expect to see even more innovative and effective VR applications for kids.

The effects were surprising. Children, unlike adults, were not at all intimidated by the world of VR, even if they put on glasses for the first time in their lives. They energetically grabbed the controllers and moved – literally – forward, not looking back at the cables and walls. Because they had not yet lost their natural curiosity and were not afraid of failure or embarrassment, they tried all the possibilities and variants of the game. The queue grew, and the next child in line counted the last ten seconds out loud to the playing toddler. The children watched the progress and points scored on the laptop screen and there was a lot of laughter.

VR Software Development – what do you need to know?

VR Software Development – what do you need to know?

VR has become one of the important technologies that can bring huge benefits in the real world. Recently, the improvement of software and hardware of computer leads to develop and improve the VR technology and its applications.

What is VR Software?

The system of VR essentially has four basic elements:

  • Virtual World that consists of objects and principles of 3D space
  • Immersion, or the sense of presence, that included mental and physical engagement
  • Sensory feedback (visual, aural, haptic and more)
  • Interactivity.

VR systems, and as a consequence, VR software tools,  can be classified according to the level of technological supply and immersion they provide. In our main article, we mentioned that usually all VR systems are divided into content management systems, VR SDKs (software development kits), game engines, and others. Every VR environment is created and constructed by many aspects  (modelling, coding, and then executing) and these aspects should be integrated into a single package. Some of those VR applications belong are considered as frameworks, while others are complete development environments. For example, the main features typically provided by a game engine include a rendering engine, collision detection, sound, scripts, animation, AI, streaming, multithreading, support localization, and others. Top key players in the field of VR game engine software include Unity Technologies, Unreal Engine, Epic Games, Crytek (CryEngine) and others. 

VR SDKs provide fundamental tools for designing, creating and testing VR experiences. In short, this is a plugin that you add to the engine of your choice, which includes resources, content and methods specific to the engine that are forming a common native experience for each device. Most of SDKs include the basic drivers, an interface to access tracking data and call graphical rendering libraries. The developer can start with basic software development kit from a VR headset vendor and build their own virtual space from scratch. It’s important to define the requirements of your project before choosing a proper tool. For example, Google VR SDK can be used only to build apps for Daydream and Cardboard. 

Additionally, the market offers ready-made virtual world generators (or full-fledged development applications) for particular VR experiences with options to add personalised scripts. 

How does VR work?

In order for users to accept an artificial, virtual environment as real, it has to not only look real, but also feel real. This feeling can be achieved by wearing a head-mounted display (HMD), or VR headset, that displays a recreated life-size, 3D virtual environment without the boundaries usually seen on a computer or tablet screen. The primary subject of VR is simulating the vision. Each VR headset puts up a screen in front of eyes that eliminates any interaction with the real world. Two autofocus lenses are placed between the screen and eyes, so they are adjusting based on individual eye movement and positioning. The visuals on the screen are rendered either by using a phone or HDMI cable connected to a computer.

In order to create a truly exciting virtual reality, there are certain values – the frame rate is at least 60 frames per second, and the minimum field of view (FOV) is 100 degrees. The frame rate is the frequency at which the GPU can process the image per second, and FOV is the degree to which the display can support eye and head movement.

Immersiveness can also be achieved with portable input devices, such as motion trackers, which base interactivity on user movements. By stimulating many of the same feelings that could be used for navigation in the real world, VR environment can be felt more like a natural world.

How to develop VR software?

The level of skills and specific requirements is unique to each platform that is used for VR apps development. Ordinary, a good virtual reality developer has to possess a certain set of skills:

  • software engineering (C/C++/C# programming languages)
  • 3D design skills
  • video/sound production skills
  • game development
  • UI/UX.

Similar to most software development projects, VR starts with design.  Sometimes, for prototyping or educational purposes, this step is skipped, so developers can use assets from community-run libraries. You also can find online backgrounds or textures that can improve a project without any additional effort. Nevertheless, 3D modelling is obligatory for customised experiences.

The second decision you should make is the type of platform. Any development requires VR team to pick the starter SDK to shape a virtual experience around. Among community-provided APIs and tools, it’s advised to start with each brand’s official SDK.

For those who want to integrate VR solutions into their businesses (for example, create a remote 3D space or show the clients a prototype of your design project) without having all of the skills above, the best option is to use ready-made software designed specifically for the industry you are working in. It doesn’t require any specific knowledge and allows to add 3D models into virtual space on your own. Let’s say, you are a designer, and wants to present to stakeholders your concept with VR. Here you can see how to make it possible step by step if you have downloaded the app Virtualist created by our team:

  • Import your 3D model from popular software packages in FBX, OBJ, DAE and 3DS format. We are also working on native SketchUp integration.
  • Customize it to your needs
  • Start collaborating by inviting the participants for VR tour. 
  • No programming or game development skills required. Only VR headsets and the dedicated app are necessary.

What is the cost of VR software development?

If you don’t have VR development team at your company and want to build a customised software from the beginning,  you can expect to spend between $40,000 and $75,000 for a non-gaming mobile VR application. For a mobile VR game, it may between $50,000 and $100,000. Moreover, it requires plenty of time. Each development process should start with detailed project documentation. It is the guarantee that VR software will exactly meet the needs of your business. Usually, project planning is done by the software development company and takes about 1-2 weeks, and this is just the first step of developing your own application.

If you are limited with resources or want to use VR only for one particular project that doesn’t require huge costs, the ready-made software mentioned above becomes the best option in terms of time and budget costs. Our app price starts from 44 eur/month with 14 days of free trial. This price already includes multiplayer, English-speaking support, Amazon hosting and other necessary features.

How can Virtual Reality (VR) be used for business?

How can Virtual Reality (VR) be used for business?

What is Virtual Reality
If you need to grasp the basics of technology first before diving into specifics we have written an introductory article to Virtual Reality.

Virtual Reality enables customers to experience previously inaccessible environments and is considered as extremely valuable in various industries, from gaming to spaceship construction. This technology can significantly reduce prototyping costs and speed up time to market. When it comes to VR in businesses, we are talking not only about revenue growth but also about maintaining since the late entry into the market often makes it difficult to catch up. Besides, VR cut automation costs by decreasing the manpower required to oversee warehouses and assembly lines and enables more efficient training sessions for employees who are working either with operating machines or fully simulating scenarios with virtual customers.

Below, you will find more examples of VR benefits for different business areas.

Real examples of how you can expose a business to VR technology

1. Audi: a better way to sell cars and attract new customers

Audi has launched a virtual reality-enabled Audi Customer Private Lounge (CPL) at their in Gauteng, bringing the brand in line with global trends and offering an innovative retail solution which allows potential buyers to customise the vehicle of their choice. Digital technologies like the VR headset and 75-inch screen allow sales managers to present the entire Audi model range, including all specifications, equipment options, colour combinations, packages during the customer sales dialogue. More than 400 Customer Private Lounges or digitalised consulting suites are already operating in Audi dealerships around the world.

2. Virtualist: reduce business travel expenses due to Remote 3D Workplace

Industry data suggests that 445 mln business trips take place each year, and on the average international trip companies spend 2,600 USD per person. With a virtual reality meeting, managers, freelancers and remote workers can conduct an actual face-to-face meeting without leaving their apartments or offices. To make it real, all participants should have just VR helmets and installed application. Moreover, Virtualist app can be used as an ideal tool to review architecture and design projects remotely.

3. The New York Times: take your marketing and social engagement to the next level

One of the most popular American newspapers launched its virtual reality application called NYT VR, distributed one million disposable Google cardboard VR headsets to its subscribers, and published its first 360 video that tells the story of displaced children. This wasn’t created as a marketing campaign, but in fact, it became the biggest ever project for Cardboard. The VR app was downloaded more times in its first few days than any previous New York Times app. Apart from it, The New York Times has won the Entertainment Grand Prix at the Cannes Lions International Festival of Creativity for its virtual reality work.

What industries are using Virtual Reality? 

No matter what kind of business you’re running, VR  solutions can be effectively applied everywhere. More and more industries have started implementing transformative behind-the-scenes applications for VR. The price cut is accelerating the types of changes we’ve already seen in fields as diverse as education, automotive, retail, tourism, real estate, recruitment, sports and others. In a picture below you can notice that engineering and healthcare are considered as the most booming industries for VR adoption. 

vr for business
source: architosh.com

It’s not surprising if you take into account the fact that 53% of adults would prefer to buy from a brand that offers VR functionality.  Let’s take a look at some examples.

VR for Architecture 

Communicating design intent and conveying space to non-technical customers has always been a challenge for architects and designers. Architects have been using 3D models for years but using immersive tools allows them to understand and explore the space at the deepest level possible. The most immersive and effective solutions are ones that empower professionals to fully navigate 3D models. Using VR application, a client interacts with the design and makes changes as he wishes so you no longer need to go back and forth with project changes.  There are many benefits attached to moving architectural practices into a virtual environment. Here are a few of them

  • The best space visualization of unfinished or remote projects
  • Change design in real-time
  • Better collaboration between stakeholders
  • Lower cost of implementation

VR for Construction    

Prototyping is another way VR advancement is changing the way we work. It’s not the secret that every business wants to cut costs, if possible. However, nowadays no new buildings, cars, phones, electronic devices and other high-tech products are created without a detailed mock-up. Virtual reality enables construction managers and foremen to see how the next phase of construction fits into what they already constructed. Industrial designers can use immersive technologies to showcase their plans and get input from consumers. As a proof, Build Change that constructs buildings all over the world including disaster-prone areas use VR to help onsite stakeholders understand the project needs during the planning phase. Additionally, they use it to ensure remote employers can view progress and provide input throughout the construction phase. The main benefits of VR for constructors are similar to the described in a paragraph above:

  • Streamline collaboration between stakeholders
  • Improved client’s experience
  • Time savings
  • Complexity Reduction
  • Improved training safety

VR for Engineering

High-fidelity VR systems already exist in such corporations as Caterpillar, General Motors and Ford Motor Co. At Welsh Water, not-for-profit company which supplies drinking water to Wales and England, VR projects virtual images to provide a 360° view and allow designers, engineers, and architects to visualize space more efficiently, and particularly, to design its water and waste water works. The costs for this were recouped on the first project and is now being applied to 50 more projects. That case shows us the following advantages for companies who have already applied VR at work:

  • Cost savings
  • The accuracy of projects
  • Safety Increase
  • Complexity Reduction.

How to pick the right business software tool for VR?

If you are not looking for ready solutions and want to create VR scenes just by yourself, you can choose between primary game engines such as Unity, Unreal Engine or CryEngine. For inexperienced users those tools might seem complicated to use, thus, the market offers plenty of user-friendly apps with a more intuitive interface. One of the simplest examples to try VR is the Virtual Desktop app: you just need to slip on a supported head-mounted display, and the Windows desktop appears before you, floating in space. The VR wrapper supports web browsers, video streaming, and even some types of software. More advanced solutions such as Virtualist app can help you build the whole scenes using simple solids, import 3D models from the web or from any other standard 3d authoring tool. 

The application can be used either by engineers, designers, constructors as it mentioned above in the article or by managers who would like to try a new form of business conferencing and organise a meeting in a virtual space.

Virtual Reality – what you need to know?

Virtual Reality – what you need to know?

Czym jest Wirtualna Rzeczywistość?

  • A virtual space
  • Immersion: mental (a deep engagement state) and physical (physical engagement  makes our mind to suspend disbelief that we are in a virtual environment.)
  • Sensory feedback: visual, aural, haptic
  • Interactivity

Every VR device places one or two screens in front of users’ eyes and thus eliminates any possible real-world interaction. Two lenses that are auto-focused, are placed in between the eyes and the screen. These adjust depending on the positioning and eye movement of the user. It makes you feel like you are there mentally and physically.

How can VR be used for business?

Many businesses find Virtual Reality as a cost-effective way of developing a product or service. For example, this enables them to test a prototype without having to develop several versions of this which can be time consuming and expensive. Companies are able to use VR to better visualize and design the product that they are developing like never in various fields. Here are some of them:

Manufacture

VR has an important role in the manufacturing industry due to its unique applications in the prototyping process and design. Manufacturers such as aerospace giants Boeing and Airbus use the technology to eliminate the need for costly full-scale prototypes of their designs.

Architecture and construction

VR platforms enable architects to walk customers through their designs before they have been built, providing vital opportunities for feedback and changes. Architects and engineers use this technology to represent structures so that they will have a plan for construction that shows them where the flaws are in the architectural plan and any changes that need to be made.

Korzyściom z wirtualnej rzeczywistości w architekturze poświęciliśmy osobny artykuł

Retail

VR in retail is predicted to reduce product returns, marketing costs, and offer efficient analytics and data. Audi, BMW, Porsche and other automotive brands are opening up virtual experiences in dealerships and rolling out mobile apps. Online shopping giant Alibaba has also introduced their version of full VR shopping experience – the concept is a virtual reality device that allows to walk through a store and buy products.

Business meetings and collaboration

In today’s world where coworkers can be continents apart, the subtleties of this information may be hard to convey using a flat monitor screen and a voice on a telephone or messenger connection. VR solutions allow professionals to gather in a virtual space to jointly review 3D models. From a technical point of view, it has voice over IP, collaborative markups and synchronised cloud models to allow for easier sharing of information.

How to develop VR software?

Experts who work professionally with VR and develop the right software should feel experienced in working with programming languages (such as C ++ / C #), prototyping models, the 3D game engine (the most popular of which is Unity), testing and not only. Thus, virtual reality may seem like a complex field with a high bar for entry. The good news is that currently customers can interact with objects that are already created by developers and use applications that allow creating VR space with just a few clicks. For example, architects can simply import a 3D model, use predefined editing tools to place the model in a virtual space, and then start a VR tour with other participants.

What is  VR software?

As the virtual reality market continues to move forward, more tools are created for VR developers. Although it is difficult to classify all VR systems, some experts divide it into content management systems, VR SDKs (software development kits), game engines, and others. Some solutions provide high-level functions where applications can be created using custom scripting languages and graphical tools, and the system itself takes most of the responsibility for computing, geometry, and interaction. Others are just above the hardware level, using well-known graphical APIs and programming languages to provide a better perfomance for users.

The most suitable option for enterprises that want to use VR solutions are full-fledged development environments, such as Virtualist app.

What is VR hardware?

Any VR experience starts with a headset, or head-mounted display (HMD). It is a device that brings a computer-simulated content in front of your eyes, imitating presence in real environments. The decision to buy a VR hardware system has to be based on your personal use case, the amount you are willing to spend, and the following factors: immersion ( user’s feeling of presence in a virtual environment), comfort, and content. Most popular headsets so far are:

How VR can be used in education?

Many dangerous and simply high-risk operations on Earth also employ virtual reality as part of their practice. Military, firefighter, railway maintenance, and many more simulators are used to prepare trainees to make quick decisions in stressful situations, and all without harming or endangering people as it used to be with traditional training. In 2015, Google announced its new service Expeditions and offered free headsets along with teacher-assisting software to all schools that decide to implement the technology. Using virtual field trips, teachers can take students to travel around the world, explore underwater flora and fauna, and enrich lecture with immersive and engaging experiences.

Is VR safe?

Most VR headset manufacturers say the device is not suitable for children under age 12/13. Although there are no long-term studies, ophthalmologists agree there is no reason to be concerned that VR headsets will damage eye development, health or function. Nevertheless, viewing an image involving motion gives the brain the same visual signals it receives during actual physical motion. That’s why VR headsets usage can lead to dizziness. If you’re susceptible to motion sickness on a boat or rollercoaster, you’ll likely to feel virtual motion sickness as well. In order to use VR without health harm, users are recommended to take breaks frequently and adjust the fit of the headset by tightening or loosening straps before starting the virtual experience.

What are VR games?

Virtual games use a 3D image that can be viewed interactively on a computing device using the keys, mouse, or touch screen. More immersive examples include the headsets mentioned earlier or even virtual reality rooms. Genres such as shooting games, adventures or simulations got enhanced thanks to this technology. Virtual reality games can be played on standalone systems, specialized game consoles, or on laptops / PCs that can be connected to a headset. VR games can be either solo- or multi-played:

  • First-person games. The player is in a physical environment. For example. players experience presence on the battlefield with appropriate sound and visual accompaniment (flying bullets, explosions, etc.).
  • Games with less confrontational activities: auto racing, as an example.
  • Challenging games or missions – to explore new places, solve problems.

Moreover, online game operators (such as casinos) also use VR technology to their advantage

Investing in Augmented and Virtual Reality. Is it profitable?

Investing in Augmented and Virtual Reality. Is it profitable?

Augmented Reality (AR) and Virtual Reality (VR) is changing our daily lives faster than it could be predicted. According to market intelligence firm IDC, worldwide expenses on AR and VR products and services will be up 69% this year, and the total annual growth over 5 years will increase to 70% from 2017 to 2022. So, what else do the forecasts tell us and why should businesses take a closer look at XR (Extended Reality)?

While consumer spending on XR is and will remain the largest part of the market, it is expected that it will grow at a slower pace than retail, manufacturing, government, and wholesale technology spending. Nevertheless, Virtual and Augmented Reality has the potential to become the next big computing platform, according to Goldman Sachs Research. They predict that the industry can reach a value of $80 billion a year ($35 billion software and $45 billion hardware) by 2025. Despite the fact that forecasts in different sources may vary, they all show the main  – a huge increase in the next 10 years, and all studies show a cumulative annual growth rate of 40–80%.

Bigger players – bigger bets

Many innovative projects have shown the world that Extended Reality has a good commercial value and potential for the future. Large enterprises are witnessing the growth of AR/VR and planning to develop their future projects. The list of companies that invest hundreds of millions of dollars in the development of AR and VR, includes the leading global corporations: Facebook, Google, Microsoft, Sony, Samsung and others.

Apple’s CEO Tim Cook has often expressed his interest in Augmented Reality and his belief that the technology would eventually shape our lives. Recently the company applied for a patent on a mixed reality headset that includes a number of sensors to track eyes, gestures, and facial expressions.It’s just one of Apple patents, and like others, it indicates that Apple is broadly examining how AR might translate from phones to glasses. In March, Apple analyst Ming-Chi Kuo estimated that the company may start to produce its headset by Q4 of this year, and then publicly introduce it in 2020. 

Worldwide race

Tim Cook and Western companies are not the only one to see huge potential in Extended Reality. Improvements in technology have significantly affected the development of Augmented Reality and Virtual reality in areas around the world, including in the Asia-Pacific region.

Digi-Capital’s AR/VR Analytics Platform that tracked over $5.4 billion AR and VR investments in the last 12 months to Q2 2019, shows that Chinese companies were raising  2,5 times more dollars (or yuan) from their North American colleagues. Global deal value, or dollars invested, was up in the second quarter of 2019 over the previous one, driven by large late-stage deals on computer vision/AR.

Although the US beat China in VR/AR revenue last year, forecasts indicate China may surpass the States soon. The research mentioned before from Digi-Capital also shows that by 2022, China could take more than $1 of every $5 put toward these technologies. It is worth noting that governmental support is propelling this AR and VR growth in China. Last year the Chinese government has released a document entitled “Guiding Opinions of the Ministry of Industry and Information Technology on Accelerating the Advancement of the Development of the Virtual Reality Industry”.  Briefly, it states that the government wants to see growth in all the areas that concern VR. It means that here we are not only talking about manufacturing headsets but also about innovating the technologies for what concerns data processing, 3D modeling, motion capture, localization and so on.

Although China has a leading position in the Asia-Pacific region, other countries (e.g. South Korea or Singapore) are not content with trailing far behind.

Why should brands invest in VR?

There is no doubt that VR and AR will continue to grow, and brands that ignore this fact will be at risk of being left behind pretty soon. Extended Reality provides businesses with a technology that assists with a variety of internal and external tasks: helps them save on an array of business costs, enhances marketing campaigns, and provides new visualization and design opportunities for product development. According to research provided by Accenture, XR is boosting employees’ productivity through human + machine collaboration.

On average, 21% of working time could be augmented by the use of XR.

As you can see below, this share can increase to 30% in healthcare and social services, manufacturing and construction.


Source: Accenture


If you’re doubting  how beneficial investment in AR and VR could be to your business, consider the following ways you’ll get a return on those types of investment:

  • Improve remote collaboration and business meetings. With access to VR technology, employees and business partners no longer have to be connected with geographic boundaries. The technology allows employees who are working remotely to be in the same virtual room, which increases employee engagement, communication and collaboration. It also expands the opportunities available to enterprises and reduces/eliminates the cost of moving.
  • Strengthen consumer relationships.  Virtual reality enables an entirely new interpretation and expression of the brand thanks to building deeper levels of human connection and cultural empathy. Touchstone Research put it in numbers. Brands that invest in VR are more likely to go viral. Brands that invest in VR are more likely to become viral. 81% of consumers using VR tell their friends about it. On YouTube, 360 videos have a browsing speed of 28.81% higher than fixed video. The clickthrough rate for VR reaches 4.51%, compared to 0.56% CTR for fixed video.
  • Take prototyping to the next level. Consider how much of your budget goes to supplying or replacing expensive hardware for employees. VR can eliminate these expenses by allowing you to create a virtual office with screens, boardrooms, and presentation spaces.  Proper software will definitely reduce your operational costs and time. For example, Virtualist app allows creating a shared virtual space just in 3 steps.

    In architecture and design, where the decision-making process is crucial, virtual models and prototypes bring several advantages. While standard 2D designs may look acceptable on paper, nothing compares to giving clients a virtual tour where they can experience an interactive visual representation of the final product, and see the real scale. By using it at a proposal meeting, a designer or engineer can put the client into VR or AR and walk them through the critical aspects of the design. 

As VR and AR both continue to prove their worth at reducing risks and costs, we are going to notice an increasingly rapid pace of investing in other industries involving work with expensive tools or demanding conditions the coming years.